...After a Few Words... — Story, Setting & Ideas

(0 User reviews)   925
In Category - Machines Invention
Garrett, Randall, 1927-1987 Project Gutenberg 2007 Not confirmed
Science fiction; Short stories; Advertising -- Fiction Readers of public-domain and historical texts
Project Gutenberg digital edition en

Edition facts

Words 6,019
Reading time 27 min
Text sections 1

The source record for ...After a Few Words... — Story, Setting & Ideas measures this digital text at 6,019 words, 27 min estimated reading time, and 1 detected text section.

The text analysis averages about 17.2 words per sentence, while the detected sections provide another way to judge how the source is divided.

Project Gutenberg metadata also associates the work with “Science fiction,” connecting these edition facts with the source record’s subject description.

Explore this collection

Compare your next read

These alternatives are selected using recorded categories and estimated reading time.

Search stored excerpts and compare books → Choose by your preferences →

How these choices and excerpts are prepared

Choices use stored catalog measurements. Estimates vary with reading speed. A shared category is a catalog label, not a claim that two books have the same argument or literary quality.

Search reads excerpt text stored with this catalog and links to its associated Gutenberg record. The connection is stored in the site database; this tool does not recheck that every excerpt is word-for-word identical to that external record. Excerpt search does not cover every chapter and does not verify historical publication dates.

Catalog snapshot checked: 2026-09-26. Coverage: 96 public books, 96 available source excerpts.

Randall Garrett's story opens with a Crusader knight in the Holy Land, then reveals the scene is a TV studio where actor Robert Bowen tests a virtual-reality helmet. The twist critiques advertising: a cigarette commercial is too realistic, making the real product taste inferior.
Share
Editorial Edition Score 4.3/5

Calculated from edition completeness, EPUB availability, text structure and catalogue metadata. Not a user rating.

How this score is calculated
  • Description quality20 pts
  • Title & short description10 pts
  • Source metadata20 pts
  • Text length15 pts
  • Chapters / structure15 pts
  • EPUB file integrity20 pts

Total of 100 points, scaled to a 2.5-5.0 range. Editions with an empty description or a missing EPUB file are not scored.

Edition quality

Public-domain source text

Read the source text

The source text is kept in the dedicated reader, separate from this catalogue record and its commentary.

The story begins not in a science-fiction future but in the midst of the Third Crusade, with Sir Robert de Bouain riding alongside King Richard the Lionheart. The prose immerses the reader in medieval detail—heraldic banners, the glare of the desert sun, and the tension of awaiting Saladin's attack. Only after several pages does the narrative pull back: Sir Robert removes his helmet and becomes Robert Bowen, an actor in a television studio. This abrupt shift from historical epic to modern production sets up the story's central conceit—a virtual-reality system called the "televicarion" that can simulate any historical setting with convincing fidelity.

The Opening: A Deliberate Misdirection

The first half of the excerpt presents a straightforward historical battle scene, complete with named knights, heraldic descriptions, and dialogue about Saracen tactics. The language is earnest, even archaic: "By our Lady!" and "We of Gascony fear no heath." A reader might assume this is a straight historical fiction. The twist arrives when Robert takes off his helmet and blinks in the "relative dimness of the studio." The contrast between the bright desert and the cavelike studio is the first clue that the preceding pages were a simulation. The story thus uses its opening to establish the immersive power of the televicarion before revealing its true subject: the commercial application of that technology.

The Middle: A Critique of Advertising

Once the setting shifts to the studio, the story becomes a conversation between Robert Bowen and a producer. Bowen's complaint is specific: the cigarette commercial embedded in the show is too good. He says, "I've smoked Old Kings, and, believe me, the real thing never tasted as good as that cigarette did in the commercial!" This line is the story's satirical core. The televicarion can simulate not only historical battles but also sensory experiences—taste, smell, texture—with such perfection that the actual product becomes disappointing. The story implies that advertising, if too effective, could undermine the product it promotes. The humor lies in the absurdity: a technology capable of recreating the Crusades is being used to sell cigarettes.

The Later Excerpts: Structure and Unresolved Questions

The provided text cuts off after Bowen's critique, leaving the story's resolution unknown. The catalog metadata lists the work as a short story (6,019 words) in the "Machines & Invention" category, with the subject "Advertising -- Fiction." The opening and middle suggest a satirical take on virtual reality and consumerism, but the ending is absent from the excerpts. Readers should note that the story was originally published in Analog in 1962, a magazine known for hard science fiction and social commentary. The excerpts do not reveal whether the televicarion is used for other purposes, or what happens to the show. The story's title, ...After a Few Words..., may refer to the commercial break or the pause before a revelation.

Recurring Details and Voice

Several details recur across the excerpts. The helmet and visor are central: Sir Robert lowers his visor in the desert, and later removes the televike helmet in the studio. The sensory contrast between the simulated desert and the real studio is emphasized. The dialogue shifts from formal medieval speech to casual modern slang: "It was O.K." The heraldic description of Richard's banner—"gules, in pale three lions passant guardant or"—is precise and historically accurate, suggesting the author researched Crusader heraldry. This attention to detail makes the simulation feel authentic, which heightens the irony when it is revealed as a commercial tool. The story's voice moves from epic to sardonic, a tonal shift that mirrors the transition from illusion to reality.

Readers approaching this story should pay attention to the moment the helmet comes off—it is the hinge on which the entire narrative turns. The excerpts offer a complete arc from medieval immersion to modern disillusionment, but the ending is missing. The story's brevity (27 minutes reading time) and its focus on a single technological gimmick suggest a tight, ironic punchline. The catalog subject "Advertising -- Fiction" is a reliable guide: expect a satire of consumer culture rather than a straightforward adventure. The title's ellipsis hints at something left unsaid—perhaps the sponsor's reaction, or the fate of the show.

I once shelved a story about a knight lost inside a too-real illusion, and it reminded me of another book, one I’ve kept close for years. The Circuit Riders — Edition Insights holds that same quiet ache of place and distance. Both understand how a setting can haunt a person long after the page turns. A fond, familiar companionship.

There are no reviews for this eBook.

0
0 out of 5 (0 User reviews )

Add a Review

Your Rating *
There are no comments for this eBook.

Reader reflection

What was your reading experience?

Capture what you thought, learned, and would like to remember.

Your progress 0 / 10
1

Which reading stage best describes you?

2

Did this book hold your interest?

3

How likely are you to recommend this book?

4

How demanding did the text feel?

Related eBooks